cross resolution level design advice [on hold]

Posted by Mike on Game Development See other posts from Game Development or by Mike
Published on 2013-08-21T12:05:34Z Indexed on 2013/10/21 22:05 UTC
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I was looking for some beginner advice regarding level design across multiple resolutions.

I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated.

Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid, what are some general best practices for designing rooms when taking into account different resolutions?

Since more or less tiles could fit vertically on a single screen depending on the resolution, is it better to design towards possibly having more of the room visible depending on the screen (with a bare minimum needed for gameplay), or should I fix the design at a certain tile height and scale the graphics?

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